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Disintegration game
Disintegration game












disintegration game

This in turn gives legitimacy for nearly everything else that lives within the fictional universe we create, from single player on into multiplayer.

disintegration game

Lehto: First off, I’m a big believer that to build a compelling universe for a game, it must have a compelling story that captures the player’s imagination. Xbox Wire: Can you share some more details on the story campaign mode of the game? Will it feature co-op? How long is it? Any other elements you want to share about it?

disintegration game

Disintegration’s universe is set in one possible world where logical conclusions are drawn out to create one extreme possible future. I looked at our increasing reliance on technology, the human consequence on the natural world, and wondered what could happen if we left these things unchecked. Then, a large part of Disintegration’s inspiration came from the world around us. When it comes to sci-fi inspiration, I’ll watch almost any movie, good or bad, because almost every one of them has something that will spark the imagination. Disintegration plays and feels like a completely different game. Lehto: From my work in creating the Halo universe from scratch, to my work on Destiny, and now with Disintegration at my new studio, my style has a certain feel to it which some might recognize. Can you dive in and share some of the sci-fi/world inspirations that helped bring Disintegration to life? Xbox Wire: The world of Disintegration looks unique and yet familiar at the same time. We had to constantly boil things down to the essentials to keep the core combat loop streamlined and feeling great for the player. This was so important to get right because we are asking the player to also control their aerial vehicle and fire on enemy ground units.

disintegration game

This led to months of exploration which clearly identified several aspects that would require solutions, such as inventing brand new ways to engage with a limited number of ground units that was much more fluid and contextual and felt natural to the player. We knew within the first week that we had landed on something very special and were very excited about continuing to develop this core concept. I wanted us to try making the camera in the sky an active participant in combat along with the units on the ground. So, late one night, I had a kind of epiphany, where a vision for how the game could be incredibly different and unique formed. It was interesting and fun to play, yet I knew we needed to do something more to stand out as a unique game, and the standard RTS approach was not going to work. We had band selecting and micromanagement of units on the ground just like one would expect. President and Game Director at V1 Interactive Marcus Lehto: Several years ago, when I first started working on Disintegration, it started as a very standard RTS with the camera in the sky. How did you arrive at this RTS meets FPS element as the core multiplayer feature for the game? Xbox Wire: The mix of ground forces capturing objectives and field control with the Gravcycle is a distinctive gameplay component that helps Disintegration differentiate itself from other multiplayer shooters. To dive into more details on this upcoming game, we had a chance to catch up with President and Game Director at V1 Interactive Marcus Lehto to talk about how Disintegration aims to differentiate itself from other multiplayer shooters, its familiar (yet unique) sci-fi setting inspirations, and a few new details about the single-player campaign. Next week, Xbox fans will have a chance to jump in and play a new type of multiplayer game, one that combines the tactical strategy of an RTS mixed with first-person shooter elements. Disintegration is available for pre-order today on the Microsoft Store for Xbox One, available June 16.V1 Interactive is a new 30-person independent development studio founded by Marcus Lehto, the co-creator of Halo.Disintegration is a sci-fi first-person shooter combining FPS and real time strategy elements.














Disintegration game